FiveM HUD & Interface Scripts
HUD and interface scripts for FiveM: customisable status bars, speedometers, vehicle readouts and an in-game help desk, for ESX, QBCore and Qbox servers.
Scripts in this category
3 products
The one resource nobody stops looking at
A player might open your inventory twenty times a session and your phone ten. They look at the HUD constantly, without deciding to. That makes it the single most-seen thing you will install, and the reason a stock HUD makes an otherwise well-built server feel unfinished.
Show what your server actually tracks
The default status bars assume hunger, thirst and armour and stop there. A server running stress, oxygen, stamina, a fuel system or a job status has information its players cannot see, and information players cannot see may as well not exist. A configurable HUD is mostly the work of deciding what deserves screen space, then hiding the rest until it matters.
Speedometers earn their place
A vehicle readout is where most of the visible personality sits — fuel, gears, belt, indicators, engine health. It is also where badly built HUDs cost the most frames, because it redraws constantly. What matters is whether it stops updating when nobody is in a car.
Support that lives in the game
An in-game help desk belongs on this shelf for the same reason: it is interface. A player who can raise a ticket and get an answer without alt-tabbing to Discord is a player still in the scene, and your staff get a queue instead of a scroll-back.
Fitting it in
Layouts, colours, which bars appear and when they fade are all config rather than code, so a HUD can be matched to the rest of your server's look. Everything here runs on ESX, QBCore and Qbox.