FiveM Vehicle Scripts
Vehicle scripts for FiveM: garages and impounds, player-run dealerships, mechanic and customs workshops, personalised plates, autopilot and drift tuning.
Scripts in this category
7 products
Cars are most of what your players actually do
Between jobs and scenes, players are in a vehicle. Which means the systems around vehicles — where a car lives, who repairs it, how it was bought, what happens when it is impounded — carry more of the experience than almost anything else on the server, and are the first things a returning player notices have improved.
Storage is the one to get right first
A garage system is infrastructure. It has to remember where a car was left, handle impounds without an admin, keep job and gang vehicles separate from personal ones, and never eat somebody's car. Get it wrong and every session starts with a support ticket. It is the least glamorous purchase on this shelf and usually the one that changes the most.
Buying and selling
A dealership players run themselves turns a menu into a business. Stock has to be bought, a floor has to be staffed, and a sale involves two people rather than a confirmation dialog. The same logic applies to a workshop: work orders, parts and a queue give a mechanic a reason to be good at the job instead of pressing a repair key.
The details players notice
Personalised plates, tuning parts, lifts and drift setups are small on their own and do a lot together. They are what makes a car feel like somebody's rather than a model that spawned.
Framework and fit
Everything here runs on ESX, QBCore and Qbox, with job names, prices, categories and keybinds in config. Where a system needs to know about your inventory, society funds or keys, it works with what your server already runs rather than replacing it.