FiveM Vehicle Scripts
Vehicle scripts for FiveM: garages and impounds, player-run dealerships, mechanic and customs workshops, personalised plates, autopilot and drift tuning.
Scripts in this category
10 products
Cars are most of what your players actually do
Between jobs and scenes, players are in a vehicle. Which means the systems around vehicles — where a car lives, who repairs it, how it was bought, what happens when it is impounded — carry more of the experience than almost anything else on the server, and are the first things a returning player notices have improved.
Storage is the one to get right first
A garage system is infrastructure. It has to remember where a car was left, handle impounds without an admin, keep job and gang vehicles separate from personal ones, and never eat somebody's car. Get it wrong and every session starts with a support ticket. It is the least glamorous purchase on this shelf and usually the one that changes the most.
Buying and selling
A dealership players run themselves turns a menu into a business. Stock has to be bought, a floor has to be staffed, and a sale involves two people rather than a confirmation dialog. The same logic applies to a workshop: work orders, parts and a queue give a mechanic a reason to be good at the job instead of pressing a repair key.
The details players notice
Personalised plates, tuning parts, lifts and drift setups are small on their own and do a lot together. They are what makes a car feel like somebody's rather than a model that spawned.
Framework and fit
Everything here runs on ESX, QBCore and Qbox, with job names, prices, categories and keybinds in config. Where a system needs to know about your inventory, society funds or keys, it works with what your server already runs rather than replacing it.