QBCore Scripts, Tested on Live Servers
Every QBCore resource here uses the framework's own exports rather than patched core files, which is what makes it survive a qb-core update. The same zip carries the ESX and Qbox builds, so a server that moves frameworks does not repurchase.
Scripts in this category
38 products
The framework most servers start on
QBCore is where most FiveM cities begin, because it arrives with the pieces a roleplay server needs already wired together — jobs, inventory, phone, bank. The trade-off is that a fresh QBCore install is recognisable on sight. Players who have been around a few cities can name your framework from the spawn screen.
What changes that is not more scripts, it is the right ones. A garage that handles impounds and job vehicles properly. A dealership players run themselves. A mechanic job with real work orders rather than a menu. Each one replaces a stock behaviour with something your regulars have to learn, and learning it is what makes a city feel like somewhere instead of a template.
Written for qb-core, not a fork of it
The resources here target current QBCore and use the framework's own exports and events rather than patching core files. That is the difference between an update you apply in a minute and an update that costs you an evening.
Most also carry ESX and Qbox support in the same package, so a framework change later does not mean repurchasing the shelf.
Fitting them to your city
Job names, item names, prices, keybinds and permissions are all config, so a resource can be pointed at the jobs your server already runs. Where something needs an inventory or a target system, it works with the ones QBCore servers actually use rather than insisting on one.