A city with wildlife in it and nobody whose job is the wildlife is a city missing a job. This is a small one, and that is the point: it fills the gap between shifts rather than competing with them.

The call

Work arrives as a location with an animal at it. They do not simply stand and wait: an animal has to be distracted with bait before it can be handled, so a catch is a short piece of play rather than a press-and-hold.

Crating and transport

A caught animal goes into a crate the player carries, and the crate goes in the back of the van. Drive it to the shelter and it is booked in. Losing one on the way is possible, which is what makes the drive worth doing carefully.

The van

Job vehicles come out on a deposit, and the deposit comes back when the van does, in one piece. It is a light touch that stops the yard filling with abandoned pickups by the end of an evening.

Fitting it in

Spawn points, animal types, payouts and the deposit are config. Works with ESX, QBCore and Qbox, and it does not need a dedicated shelter interior. Any building will do.

Animal Warden & Stray Control compatibility and purchase details

Frameworks
ESX · QBCore · Qbox
Delivery
Instant email — unique per-order link
Updates
Lifetime — never pay again
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