Pursuits on most servers come down to who has the faster car. This adds a way to end one without a rifle, and it gives criminal roleplay something to spend on that is not another gun.
Aiming it
Look at a vehicle, hold the device, and it locks on. The panel lists what can be done to that car (tyres, fuel line, lights, engine), each costed against the scripts the device runs on. Spend them and they are gone until you restock, so nobody hacks their way through an entire pursuit.
What it feels like on the other end
The driver gets the consequence, not a notification. A tyre goes, the car pulls, and the person behind the wheel has to work out what just happened. That is the difference between a mechanic and a menu.
Range and risk
Everything is distance-limited, so the hacker has to be close enough to be found. Police can be handed a counter-tool, and the device itself can be locked behind an item, which makes it something to steal rather than something everyone has.
Fitting it in
Standalone at heart, with ESX, QBCore and Qbox support for jobs and inventory. Costs, ranges and the effect list are config, so it can be a nuisance tool or a proper heist enabler.
Vehicle Hacking System compatibility and purchase details
Write a review
Reviews are moderated before appearing. Purchased the product? Your review gets a VERIFIED badge automatically.